V Armory – VR Firearms
-Free Locomotion (Joystick / Touch Pad)
-Realistic Firearm Interactions
-Physics Based Melee & Stabbing
-Easily change sound effects
-Easily change muzzle flash, bullet trails, & impact effects
-Different Weapon Types
-Steam VR Hand Posing Integration
-Editor Buttons to easily set up item offsets, hand poses, & slides
-Advance Ammo Manipulation & Stacking
-Physics Test Dummy
V Armory is a tool to create firearms and just about any intractable item you can think of for VR. Includes a demo scene with a working pistol, revolver, shotgun, automatic rifle, and sniper rifle out of the box to use as a template for your own models. Along with attachments like a magnified scope, red dot sight, laser sight, tact-light, fore grip, & suppressor. Now includes fully physics based melee support with stabbing.
Compatible with any 3D model as long as the moveable parts are separate meshes.
Requires Oculus Integration or Steam VR
Asset version: 1.3.4
Palmetto State Armory recently released an updated version of their AK-V. The re-released weapon features several design modifications made to correct issues suffered by the AK-V v1 that was released last year. A full explanation is given in this video narrated by Kris Vermillion, but the upshot is that some out of spec (for their design) bolts made it into some of the production models of AK-V and made their way out into the wild. In addition to that issue,
There are now mechanisms in place (like an added recoil block) to prevent bolt overtravel, and they’ve added a “MAC bracket” to prevent rounds from flying backward and down into the fire control group. Other updates include a modification to the bolt on the extractor side and a flare at the dust cover to provide a more tactile safety engagement without overtravel.