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Home RESOURSE Unity Unity Game Project

[FXGEAR] – Third Person Controller – Melee Combat Template v2.5.0

Truong Bui by Truong Bui
25/09/2021
in RESOURSE, Unity, Unity Game Project
Reading Time: 4 mins read
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third-person-controller-melee-combat-template-v2-5-0

Third Person Controller - Melee Combat Template v2.5.0

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AAA Quality 3rd Person Controller
Melee Combat Template

* Check out our:
[Basic Locomotion Template]
for a basic version without AI & Combat, or the [Shooter Template] that already contains all the features.

Developing a 3rd Person Controller is really hard and takes too much time, so we developed this awesome template so you can set up a character controller or AI in less then 10 seconds and melee combat within minutes, leaving space for you to focus on making your game!

With this melee combat template, you have a starting point to make any type of 3rd Person Game, RPG, Action-Adventure, 2.5D Platform, Isometric, Topdown, etc. Your call, your game.

Features >
– Set up any model in less then 10s
– Rigidbody, root motion and non-root motion controller
– Advanced Enemy AI
– Enemy VS Enemy & Companion AI
– Waypoint System
– Lock-on Target
– Mecanim & Humanoid
– 3rd Person Camera with CameraStates
– Works great on mobile devices
– 360 controller compatible with vibration
– Auto detected input type real time
– FootStep audio system on mesh or terrain
– Fully commented C# code
– Documentation and video tutorials
– Play with ragdoll physics

Don’t forget to make a backup of your project before importing a complete project.

– WEBSITE
– WINDOWS DEMO
– TUTORIALS
– vFORUM

Integrations:
– Playmaker
– Adventure Creator
– Final IK
– Emerald AI
– Rewired
– ICE Creature Control
– Cinemachine
– DestroyIt
– EasySave2
– DK UMA
– Horse Animset Pro
– plyGame
– Gaia
– Morph 3D
– And more coming!

Demo scenes include: – Basic 3rd Person, 2.5D, Isometric, TopDown, MeleeCombat, StaticCameras vMansion, and more…

Asset version: 2.5.0

– Project upgraded from 5.6.2 to 2018.4.12 LTS with all the warnings regarding deprecated variables are now fixed
– Big jump from 1.3.2 to 2.5.0 to match other versions of the template
– Add new Welcome Window – Make sure to import the ‘ProjectSettings’ after you import the package
– Change Mobile, Topdown, 2.5D, ClickToMove and the vMansion examples are now separated add-ons and can be install from the WelcomeWindow/Add-ons
– CORE UPDATE – new methods to Move and Rotate the Character it’s now much more fluid
– CORE UPDATE – tpMotor, tpAnimator, tpController, and tpInput was improved and restructured, check the documentation to see the flowchart demonstrating the new structure
– Improved 2.5Input scripts are no longer needed, now you just need to overwrite the methods ControlLocomotionType and ControlRotateType to create new Controller styles
– Improved 2.5Shooter Aim to be more accurate with the cursor position
– Improved ClickToMove with better target selection and collision detection
– Improved Ladder System, now supports inclined angles, new ladder model with each step set to 0.5f of height, add ClimbSpeed & FastClimbSpeed with an option to consume stamina
– Improved components such as generic action, headtrack, ladderAction that previusly had their own updates are now shared with the tpInput update to improve performance
– Improved Debug mode for the controller, new Gizmos for StepOffset and Ground Detection
– Improved Bow animation transitions while aiming
– Improved IK Adjustment Window – New Editor and New way to align weapons > Check the Documentation!
– Add New Animations for the Ladder System and better match target to entry and exit
– Add ‘AutoReload’ option for Shooter Weapons – automatically performs a reload if there is ammo left
– Add ‘DontUseReload’ option for weapons that use a single amount of bullet ‘xx’ instead of ‘xx/xx’
– Add transition to Sprint if you’re Crouching
– Add ‘SprintOnlyFree’ option to switch to free locomotion while sprinting
– Add ‘UseLeanAnimations’ option to use the lean left/right animations while turning on free locomotion, disable it when using a TopDownController
– Add ‘RotateWithCamera’ option to each LocomotionType (Free or Strafe) to make the character Rotate with the Camera forward while standing still
– Add ‘MovementSmooth’ and ‘AnimationSmooth’ values for each LocomotionType (Free or Strafe) to have better control of the smoothness you need when moving the character or the locomotion animation speed

More: resourse

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