Quest Machine Full-featured quest system for hand-written and procedurally-generated quests.
Render pipeline compatibility
Quest Machine is a full-featured, easy-to-use, extensible quest system that lets you add hand-written and procedurally-generated quests to your project.
No scripting required.
Procedurally-generated quests: Create unlimited quests at runtime based on the actual state of the game world. Your players will always have something interesting to do!
Hand-written quests: Create any type of quest you can imagine, using an easy node-based editor. You’re not locked into a limited set of archetypes.
Powerful, flexible UI system:
• Dialogue UI: Offer, update, & turn in quests.
• Quest Journal: Review active and completed quests.
• Tracking HUD: Show quest progress.
• Alert HUD: Show alert messages.
• Overhead Indicators: Tell player when NPCs have quest-related dialogue.
• Gracefully handles switching between mouse, keyboard, joystick, and touch input.
Versatile quest control components: Control object spawning and quest states with an easy-to-use event-based system.
Advanced text handling:
Give your characters unique dialects.
Localize quest content and UIs.
Import and export to CSV (e.g., Excel & Google Sheets).
Save and load: Save and load games, persist data across scene changes.
Broad platform support:
Works great in 2D and 3D.
Supports multiplayer games.
Tested on Windows, Mac, WebGL, Android, iOS, Windows Store/UWP10.
Great programmer support:
Includes complete, thoroughly-documented source code.
Extensive scripting API.
Easy starter templates to create your own quest conditions, actions, UI content, and reward systems.
Includes support for:
Compass Navigator Pro
Dialogue System for Unity
DMMap Minimap System
HUD Navigation System
Opsive Character Controllers
Opsive Ultimate Inventory System
Super Text Mesh