Photogrammetry Rock Textures – download Unreal Engine asset
10 4096² Photogrammetric rock textures. Perfect for photorealistic environments. Each rock is fully PBR and includes a scanned heightmap. Use these textures on simple meshes to create complex rock formations in seconds!
This set features:
– 3 Master Rock Materials
– 3 Material Instances per rock
– Example meshes and scene alongside thorough documentation on how to create rock formations with these textures
Technical Details
7 Materials
54 Material Instances
40 Textures :
Rock_A : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_B : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_C : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_D : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_E : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_F : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_G : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_H : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_I : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_J : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
*note that specular, roughness, occlusion and height are packed inside of one texture red, green, blue and alpha channels
Detail : 1024² (Normal)
Moss : 512² (Diffuse – Normal)
Sand : 1024² (Diffuse – Normal)
Snow : 1024² (Diffuse – Normal – Roughness – Specular)
4 Meshes
Engine Compatibility : 4.15 ; 4.16 ; 4.17 ; 4.18 ; 4.19
Intended Platform : Windows
Documentation Included : Yes
Important/Additional Notes : None
– Textured photogrammetric 3D models: Rock art documented in its present physical environment (site: WAZ05). Above: A photogrammetric 3D model based on 147 images; to the left in solid view, to the right with texture (calculations with Photoscan). Below: Two details calculated with a series of images of the same data set as the 3D model above; to the left the main but fragmented Predynastic rock art panel, to the right two pieces of the original panel found at the base of the rock face (screenshots from MeshLab, yellow lines indicate the lighting angle), © Belgian Archaeological Mission to Elkab.
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