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Home RESOURSE Unreal Engine 4 Asset UE-Decal

[FXGEAR] – Photogrammetry Rock Textures

Truong Bui by Truong Bui
05/10/2021
in RESOURSE, UE-Decal, Unreal Engine 4 Asset
Reading Time: 3 mins read
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Photogrammetry Rock Textures

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Photogrammetry Rock Textures – download Unreal Engine asset

10 4096² Photogrammetric rock textures. Perfect for photorealistic environments. Each rock is fully PBR and includes a scanned heightmap. Use these textures on simple meshes to create complex rock formations in seconds!

This set features:

– 3 Master Rock Materials
– 3 Material Instances per rock
– Example meshes and scene alongside thorough documentation on how to create rock formations with these textures

Technical Details

7 Materials

54 Material Instances

40 Textures :

Rock_A : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_B : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_C : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_D : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_E : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_F : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_G : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_H : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_I : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_J : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

*note that specular, roughness, occlusion and height are packed inside of one texture red, green, blue and alpha channels

Detail : 1024² (Normal)

Moss : 512² (Diffuse – Normal)

Sand : 1024² (Diffuse – Normal)

Snow : 1024² (Diffuse – Normal – Roughness – Specular)

4 Meshes

Engine Compatibility : 4.15 ; 4.16 ; 4.17 ; 4.18 ; 4.19

Intended Platform : Windows

Documentation Included : Yes

Important/Additional Notes : None

– Textured photogrammetric 3D models: Rock art documented in its present physical environment (site: WAZ05). Above: A photogrammetric 3D model based on 147 images; to the left in solid view, to the right with texture (calculations with Photoscan). Below: Two details calculated with a series of images of the same data set as the 3D model above; to the left the main but fragmented Predynastic rock art panel, to the right two pieces of the original panel found at the base of the rock face (screenshots from MeshLab, yellow lines indicate the lighting angle), © Belgian Archaeological Mission to Elkab.

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