Download Unreal Engine Asset – Normal Damage Decals
30 unique normal damage deferred decals.
Materials cobblestone, marble, concrete, bricks, and asphalt not included in the main pack and presented just as an example!
The pack include only decals materials!
Technical Details
Texture Resolutions: 2048×2048
Number of Materials: 30
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 60
Supported Development Platforms: PC/Windows, Linux, Mac
Supported Target Build Platforms: PC/Windows, Linux, Mac, PS4, Xbox One, Oculuc/HTC Vive
Documentation: No
This guide describes the process of using alpha-blended decals to create broken concrete pieces and building ruins of high visual quality.
In most games destroyed walls and other buildings structures are done by simply cutting into the geometry and applying a tiling concrete texture to the broken area.
While it is performance-effective and simple to do this, the disadvantage of this technique is that you are left with a very visible and sharp seam between the two materials. It is a more work-intensive but visually better solution to use decals with alpha-blending in order to avoid these seams.
Just a very quick post to show off a new asset (although I’ve already been spamming Twitter with that a bit).
It’s another Half Life asset: a hopper mine. Was a lot of fun to work on!
The above shot is in UE4, this is another Modo + Substance Painter asset.
Also, I’ve decided to jump on the ArtStation bandwagon, just in case I didn’t already have enough accounts and pages to maintain
Hope everyone has a great holidays and New Years!
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