This package is fully customizable. Each Playmaker FSM is named and commented.
-Fully Animated Body
-Run and Slide
-Side Walking Spots
-Normal, Soft, Hard and Death Landing Detection
*It is the customer’s sole responsibility to own Playmaker and DOTween, no refunds will be issued for failure to own the third party asset.
File size: 5.7 MB
Latest version: 1.0
Latest release date: Jun 5, 2020
Support Unity versions: 2019.2.4 or higher
Ask any joyless videogame cynic and they’ll tell you that there was plenty to dislike about Mirror’s Edge. The story was shonky, the gunplay was like shooting fish in a barrel with a water pistol and the enemies were as thick as an elephant’s mattress. And then there were the sewer sections.
But the freerunning…oh, the freerunning. For the all-too-brief stretches that the game wasn’t forcing us to fight roomfuls of idiots or piping us down linear corridors like angry fondant, Mirror’s Edge showed us a parkour paradise of open rooftops, vault-able scenery and perilous, bone-shattering drops. For six years, a cadre of die-hard fans has been clattering on their keyboards for protagonist Faith’s return – and now it’s finally happening, with EA promising a return to the rooftops sometime in 2016.
Little on how the new game will differ from the old has been announced, barring an E3 2014 video that promises greater openness and a tightened combat system. So, allow us to strap on our springiest trainers and run down (geddit?) our list of must-have fixes to make Mirror’s Edge 2 the parkour game it always should have been.
1. Advanced (but optional) parkour techniques
The first Mirror’s Edge made parkour easy – unlike sprinting head first at a wall in the real world, where blunt force trauma is only avoidable through years of training and complex hand and footwork, in ME1 you squirreled your way past obstacles with a single well-timed button press. But as we’ve learned from our own annual Art of Motion freerunning championship, there are so many different and exciting ways to upset a stranger’s roof garden. Variety is what makes pro parkour runs so much fun to watch, so why not introduce some trickier vaults that we can pull off for points, similar to the bonuses earned in games like SSX for doing something a bit daring?
Yes, these would make the game more complicated, and yes you’d have to introduce some new animations of Faith faceplanting into flowerbeds or toppling off advertising hoardings. But it would be a difficulty that would scale: like with Devil May Cry’s Style Rank system, if you’re only comfortable repeating the same Safety Vault over and over again, you can still hop through the game. It’s just that your Twitch stream will look more like Baby’s First Free Run than Ryan Doyle’s jaunts round Jordan.