Event System – Dispatcher – free download Unity asset!
Event System and message dispatching is a critical part of any game. Message dispatching ensures that game objects are able to communicate in a consistent, reliable, and efficient way.
Dispatcher does this and makes it easy too! Simply tell the Dispatcher what an object wants to listen for. When another object sends that message to the Dispatcher, the Dispatcher will ensure all the “listeners” are notified.
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Web Demo
Dispatch basic messages with two simple lines:
MessageDispatcher.AddListener(“LEVEL_WON”, OnLevelWon);
MessageDispatcher.SendMessage(“LEVEL_WON”);
Features
* Create and send custom message types
* Send messages containing custom data
* Send messages to everyone
* Send messages to objects based on their name
* Send messages to objects based on their tag
* Send messages to objects based on a string
* Send a message immediately
* Send a message at the next frame
* Schedule a message for the future
* Connect multiple listeners to a single message
* High performance
Bonus: Includes a ‘Profiler’ for testing performance! Use this with any of your C# scripts.
Asset version: 1.643
Alarm Dispatch system Overview
The alarm server forwards the alarms via text messages (SDM, SDS) to the radio subscriber. This mechanism is compatible with both DMR and Tetra provided that the radios are configured with the appropriate header compression
ALARM DISPATCHER FOR RADIOS
Aggregate alarms from various sources and automatically dispatch those alarms onto the radio subscribers. The ‘Alarm Dispatcher for radios’ consolidates the alarm list from various sources (PLCs, RTUs, Cloud-Based IIoTT servers, OPCUA, …) and dispatches those alarms to radio talk groups via data messages.
The alarm message is displayed onto the portable radio LCD screen and changes the colour of the LED according to the alarm severity. Alarms can be acknowledged by the operators and their acknowledgement forwarded to the main control room.
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