Cyberpunk City / Recife Environment – download Unreal Engine asset
This Asset Package includes Showcased map with all Models / Materials . There are a lot of unique Meshes and Materials , There are tileable materials also and you can even create your own meshes to apply our tileable materials , And there are a lot of custom Neon / LED tileable materials so you can easy turn your meshes to beautiful Neon Holograms .
The pack includes Project with amazing Cyberpunk / Futuristic Recife City . You can easily use this Pack for populating your own Game Levels / Virtual Productions or even create Levels from scratch.
High Attention to Details
Gameready / Optimized
Controllable parameters in Material Instances
Animated Neon Signs
Tileable Hologram Materials
Lots of Different Props
Building and Road Meshes
Different Tileable Materials
Number of Unique Meshes: 313
Number of Blueprints : 3
Collision: Yes . Made inside UE
LODs: Yes up to 4 LODs
Number of Materials and Material Instances: 454
Number of Textures: 385
Number of Decals : 70+
Number of Particle Effects : 7
Texture Resolutions: 1K , 2K
Supported Development Platforms:
TV Tropes defines this kind of world setting as a mutable Crap-sack world. The idea of a crappy world that can be changed by a determined protagonist, not very different from what you would get out of a Fallout or a Mad Max setting.
It seems the general theme of the city is competition. Buildings compete in height and flamboyance, leaving little room for orientation.
When everything is flashy you get lost.
It reminded me of that scene in Altered Carbon where the main protagonist is overwhelmed by the metric tons of adverts that are being fed into his brain through his implants, and he needs an inhibitor to get around. where
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