Character Military Bandit – Inspired by modern Special Forces units. This characters pack has in-depth customization and can be used to create a various look. Use camouflage patterns and colour customization to make something completely unique.
Fully compatible with UE4 default mannequin and can be integrated into your project in just a few clicks.
Characters in this series are fully modular with the main idea to keep cross-compatibility between assets.
Bandits are enemies found in the Estherian Steppes in Torchlight II. They are apparently human, making them the first human enemies the player will fight in the Torchlight series, not counting the Ember Blight-corrupted forms of Alric and Brink, who were unique bosses. However, as the Bandits’ primary occupation seems to be in the trafficking of slaves, it is clear they are no more deserving of mercy than the Goblins or Tu’Tara slain by the hundreds in the first game.
No Retargeting needed.
Character ready to play.
Materials and Textures imported and applied.
For better performance character baked to one textureset. Pumpgun has separate textureset.
Character parts and related texture resolutions:
Bandit 4096×4096 px
Pumpgun 4096×4096 px
Texture types: Color, Normal,Metallness+Roughness+AO in PNG Format
3ds max 2017 Scene- Character ready to render with new implemented 3dsmax-ART Render (no extra plugins/render needed)
3ds max 2013&2016 Scene – Character in t-pose(default shader) and skinned with biped
Character in design package has multiple texturesets . Every part of the character has its own textureset.
So it is possible to remove mask and other parts and have visible face.
It gives also the option to add or remove some equipment from the character you dont want.