Cel Toon Outline Post Process Material – free download Unreal Engine asset
Transform any scene to a cel toon shader style with outlines and cel color transition. For Windows PC.
Cel shading: able to choose between 2 or 3 shade transitions with customizable dark and light colors.
Outline: normal and depth outline. Color, thickness, and distance fading are customizable.
Ambient Occlusion: with customizable intensity.
The post processing nature of the material makes it applicable and tweak-able for any project. Just create your postProcess volume and apply your material instance to it.
Easy and intuitive to use:
Create your material instance, tweak a few parameters, and get an infinite amount of cel toon postProcess shader styles.
Intuitive parameters’ names:
No technical names, a parameter name tells exactly what a parameter does.
If the name is not enough, some parameters have descriptions, just hover over your parameter.
Base pass shader without light map: 33 instructions
Base pass vertex shader: 44 instructions
Cel Shading Effect
PostProcess effects’ intensity is customizable
Base Materials: 7
Material Instances: 33
Material Functions: 4
Number of Textures: 0
Supported Development Platforms:
Windows: Yes and tested
Mac: Yes but not tested
Asset version: 4.26
Today’s post will briefly show how to create a simple cel (or toon) shading post process material in Unreal Engine. This effect is rather simple to create, and yet it is very popular as it creates a more cartoony look of the scene.
Idea of the cel shading is to reduce number of shades in the image to a certain (developer) given number. We can do this by increasing range of the colors (default RGB values in [0;1]) to number of shades we need (with 5 shades, RGB values range is [0;5]).
This allows us to sample, which shade level current pixel should fall into by dividing extended range by number of shades, e.g.:
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