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Home RESOURSE Unity Unity Game Project

[FXGEAR] – Abstract Strategy v1.1

Truong Bui by Truong Bui
08/09/2021
in RESOURSE, Unity, Unity Game Project
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abstract-strategy-v1-1

Abstract Strategy v1.1

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Abstract Strategy is a framework that makes it easier to implement abstract strategy games, such as Checkers, Reversi, Dots and many more.

The framework already has the basics that takes care of turn management, rule-enforcement and game-end conditions.

It is easy to extend and not limited by built-in rules.

It supports custom animations for moves.

It supports features for AI: configure play strategies using behavior trees that can be configured using a node editor.

Abstract Strategy includes Grids Pro (DLL), and is built on top of it, making it easy to write elegant algorithms and define rules concisely.

The tool ships with three examples: Tic Tac Toe (rules and AI), Reversi, (rules and AI), and Draughts (rules only). The AI is setup using the behavior trees.

Abstract Strategy works with Unity 4 and Unity 5.

Asset version: 1.1

Gomoku is an abstract strategy board game. Also called Gobang or Five in a Row, it is traditionally played with Go pieces(black and white stones) on a go board. The rule is black plays first if white did not just win, and plays alternate in placing a stone of their color on an empty space. The winner is the first player to get an unbroken row of five stones horizontally, vertically, or diagonally.

Abstract Building on a new definition and characterization of probabilistic event structures, a general definition of distributed probabilistic strategies is proposed. Probabilistic strategies are shown to compose, with probabilistic copy-cat strategies as identities. A higher-order probabilistic process language reminiscent of Milnerʼs CCS is interpretable within probabilistic strategies. W.r.t. a new definition of quantum event structure, it is shown how consistent parts of a quantum event structure are automatically probabilistic event structures, and so possess a probability measure. This gives a non-traditional take on the consistent-histories approach to quantum theory. It leads to an extension to quantum strategies. Probabilistic games extend to games with payoff, symmetry and games of imperfect information.

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