Vehicle Modeling in Houdini 16.5 – SciFi Dropship
[FXGEAR] Vehicle Modeling in Houdini 16.5 – SciFi Dropship introduce
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini’s surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in the demo, and how to get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course.
Who need this course:
- A beginning Houdini user who wants to see how to model vehicles inside of Houdini
- Someone who would like to see how Houdini’s proceduralism can speed up their modeling workflows
- A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini
- A modeler who is interested in learning how Houdini can be used to create vehicles
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