Houdini Ship Destruction (6 weeks+files, Update)
[FXGEAR] Houdini Ship Destruction (6 weeks+files, Update) introduce
In this training, we will create just one scene, but with a large variety of effects, including destruction, explosions, simulation of secondary elements and fluid.
The training is designed for people who have basic concepts of working in Houdini. For 6 weeks, we will analyze in detail all types of simulations – particles, volumes in Pyro, RBD, FLIP simulation (fluid dynamics). And, of course, visualization settings.
In this example, you will learn how to solve a number of problems, create assets for the fastest work, manipulate fields and create your own shaders.
All effects are created using the latest Houdini 18 tools, including sparse simulations in Pyro, as well as the use of new RBD tools.
In this training you will learn:
- prepare geometry for destruction
- fragment objects for different types of destruction
- create constrains of different types
- manage RBD simulation
- work with deformation
- save and customize assets
- simulate explosions, sparks, fire, etc.
- create custom shaders
- work with water surface and FLIP simulation integration
- customize the visualization of different elements, as well as create AOV`s
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