FX Artist – Projects – Procedural Workflow
[FXGEAR] FX Artist – Projects – Procedural Workflow introduce
I found that I actually loved the ugly duckling Prisms, and found that my mechanically inclined brain really meshed with a procedural workflow. As one of the few English speaking Prisms users in Japan, I was invited to the Houdini alpha and beta programs where my incoherent suggestions must have been blamed on particularly malicious translation errors.
However, I learned a lot and this led to a job offer as a Technical Director for Monster by Mistake in Toronto, which, I gladly accepted. This job turned out to be part FX TD, part pipeline TD and part manager. I self-taught myself hscript, c-shell and tcl/tk and found that again, I was pretty good at it. Maybe there was more to this computer scam than just recipe storage!
This led to a job offer on a little film that many thought would only appeal to the geeks who read such stuff, the Lord of the Rings. So off to New Zealand I went to learn how to do FX for film, where once again, I was using Houdini. This led to an Oscar win for our team and a lot of fondling of surprisingly laxly-guarded Oscars!
This is the foundation of Houdini. Geometry, attributes, points, primitives, volumes. In this module we analyze natural phenomena and teach how to procedurally generate the subject matter using a variety of techniques and workflows in the most efficient way possible. This module arms you with an arsenal of Houdini knowledge to propel you into the world of dynamic simulations.
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